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-
- Solution to The Dark Heart of Uukrul
- ====================================
-
- The land of Eriosthe is being threatened by the evil
- magician, Uukrul who was once of the Ancient. Therty led by
- the brave Mara is rumoured to be slaughtered during their mission
- to eliminate Uukrul. Mara is captured and imprisoned in Chaos,
- the jail of Uukrul. Yourrty is chosen to infiltrate Eriosthe
- and find a way to destroy Uukrul and rescue Mara. Yourrty will
- need to search for clues and solve puzzles during game play.
-
-
- Character Development
- =====================
-
-
- Fighting
- ========
-
- Fighter and ladin will gain levels much faster
- initially in the game as the priest and magician will not be very
- powerful at low level. Fighter andladin can wear the heaviest
- armor and wield the most powerful sword. At highest level, they
- can do 200-300 demage points depending on the weapons used.
- Paladins can lay their hand on enemy to demage them or heal your
- party.
-
-
- Prayers
- =======
-
- Priest should try to invoke prayers as soon as possible.
- The priest will need to go to temple if he thinks he is qualified
- for a better ring. Gaining levels will usually rewards the priest
- with one or two rings. However, if the priest will have a better
- chance of getting a higher ring if he is able to invoke the
- prayers of the gods successfully.
-
- The prayers to Ufthu are useful during combat. RALKOR
- will send an arrow to strike the strongest opponent. KARNH will
- heavily injure monsters adjacent to the priest. DROM will give
- strength to yourrty so that they cause more demage. IDRIS is
- very demaging to all undead creatures present. THOL will make
- your opponents less effective in combat.
-
- Prayers to Drutho are useful in dungeon exploring. UMESH
- will attempts to translate the script on the wall. HOYAMOQ will
- try to force the secret door open, usually a few prayer is
- required before the door is opened. TAPU will reduce demage done
- to the rty in dangerous area. BYNDU is the prayer with no
- arent purpose. MORPETH will help to reduce encounters when
- exploring. BELAMOQ is the most powerful door opening prayer, no
- secret door could withstand its power if successfully invoked.
- However, it is usually not answered and cost a great amount of
- virtue points.
-
- Prayers to Gothur are for healing purposes. SIRDHE is the
- basic healing prayer, it will heal a certain amount of wounds
- from each character. HOLNAK will increase your fighting power.
- ELIS will heal completely the character with the lowest hit
- points. TELIS will heal therty completely, but it is only
- answered at an altar. BEYONG will remove poison and plague from
- therty. Usually answered in a sanctuary.
-
- Prayers to Fshofth is necessary under certain situation.
- NULAMIR will attempts to silent the enemies. TULAR is only
- answered at an altar. If successfully invoked, it will increase
- the rty's food by 200 units. RULASAIR is similar to TULAR but
- can be cast anywhere, however the increase is only 100 units and
- is more draining than TULAR. EMANUI is usually answered in a
- santuary, it give growing health. KUURAOTH is only needed to wake
- up the dark vision from the mirror that can tell the future of
- Eriosthe. LAIRIAN is needed to light the beacon.
-
- Magic
- =====
-
- Magician gain rings depending on their frequent usage of
- spells from articular discipline. For example, if you use fire
- spells frequently, then you will get the next higher ring of fire
- earlier than the other rings. Generally speaking, you will gain
- one or two rings everytime you gain level.
-
- The effects of the crystal spells are not given in the
- manual but you can learn about them by casting CYQIEQARAQK, the
- tome of the Seer.
-
- The Tome of the Seer
- ====================
-
- The great mystic Cyqie harnessed his own soul to create
- the spell which destroyed him. CYQIEKUN shall draw forth flames
- of the hell in which he is now imprisoned. So perish all who
- outreach their station.
-
- Range: 3 by 3 radius from the caster.
-
- Your mirror may scry visions of the future, your globe
- may show thest, but you are now, and forever slave to the
- present.
-
- The great mystic Cyqie created the spell of ceaseless
- healing. CYQIETUR shall form a pure blue globe. Those within
- shall be contiually refreshed and restored.
-
- The halls of the greatlace, which once thronged with
- life, are silent now. Adron, why did you not smite the darkness?
- But the beacon remains, and the darkness shall be swallowed by
- its light.
-
- One from thest shall return. One who is captive shall
- be freed. One who is once of the light shall be returned to the
- greatest light.
-
- QADIOS is a mighty spell. It forms around those of pure
- heart the womb of infinity safety. Focus your minds on great
- things and no harm mayss.
-
- The obsidian crystal survives in a solamn artifact. The
- hammer lies broken, yet it shall break the darkness.
-
- Behold the greatest of spells. MUZAQ shall call forth a
- black trumpet, when the trumpet sounds, the cries of all the
- damned souls in hell shall burst forth in a maelstorm of
- oblivion.
-
- Effect: wipe out all enemies.
-
- The kauri plaque is broken, the waking vision now sleeps.
- Areth: you will never rule.
-
- Behold the mirror that foretells the future. Pray that
- the dark tower may crumble. Prayer that the vision can be
- disspelled. The dark heart of Uukrul must be shattered, it has
- been foretold.
-
- General hints
- =============
-
- At low levels (1-6), therty will not be able to fight
- very well. If you find that yourrty is taking a lots of
- punishment, try to let them gain higher level before proceeding.
- Healing spells and prayers are important, so ensure that you can
- cast/invoke them. Don't proceed further if you find that you are
- having little virtue/psychic points but head straight for the
- nearest sanctuary and rest. When you have reach level 10 or more,
- only the strongest opponents will be able to hurt you. At this
- stage, much time is spent solving puzzles rather than fighting.
- The maximium level possible is 15, at this level, the magician
- and priest will have all their rings complete and will no longer
- need to worry about combats.
-
- When you find a key in a certain level, it will usually
- unlock a grate somewhere on that level. You will not be allow to
- drop it before it unlock anything. If your character carry too
- many keys in his bacck, he might not be able unlock the grate
- even though he is carrying the correct key. If possible, don't
- let any character carry too many keys. So it is advisable to
- store the key in the cache in the sanctuaries after it was used.
-
- Resting in higher levels sanctuaries will heal the rty
- much faster. So, always teleport to the last sanctuary you found
- before resting.
-
- Before you can invoke the prayer TULAR successfully, you
- will need to buy food rations from the supply shop. Once you have
- learn to invoke it, rest in sanctuary to reach full virtue points
- and then go to the altars to invoke it. When travelling long
- distance, make sure that you have at least 2000-5000 units of
- food.
-
- If you cannot find a way to open any secret door, try
- ALTIS, HOYAMOQ or BELAMOQ if possible. This situation usually
- occurs when you need to speak a certain word to open the door.
- The words needed is usually the answer to a riddle or a ssword
- found somewhere.
-
- Teleporters are only active after you have find it. If
- you know its name but have never been to it, then you can't go
- there.
-
- Before you can cast the spell REAAM to identify your
- items. Go to Sagaris and ask him to identify it for you. If the
- properties of any items is unknown, a visit to Sagaris is usually
- rewarding.
-
- Searching will reveal most secret doors. However, at
- higher areas, you will need to cast the spell TALIS to reveal
- secret doors.
-
- èThe Sanctuaries
- ===============
-
- URTAS - Sanctuary of the Ancients
- =================================
-
- There is nothing much here, except that it give you a
- feel of the mapping feature. A certainrt here is not allow to
- be mapped and there are some spinner traps that spin your rty
- when you stepped on them. The savage wolf at that level will
- gives yourrty a subtantial amount of punishment, but if you
- cast SHUM regularly, you should have no problem. A vision of Mara
- shows up briefly to tell you to find the frozen hearts.
-
- URLASAR - Sanctuary of the Village
- ==================================
-
- Initially, you will come across a figure in robe, if you
- don't want to fight with him, offer him money. If you choose to
- fight with him, you will take a great deal of demage but winning
- this combat will allows you to gain a lot of experiences.
-
- This area consist of most of the places you will need to
- visit often throughout the game.
-
- The supply shop provides all the necessary items needed
- in the game, you can sell items if you need money, or buy better
- equipments when you have the cash. It will take sometime before
- you can get hold of all the goodies in the shop. Unidentified
- items are usually sold at a lower price, so try to identify them
- before you sell them.
-
- Directly behind the shop is a forge for you to rir
- your broken weapons. However, most wooden/magical weapon cannot
- be reforged. So take care of your magical weapons.
-
- To the east is a hospice for you to heal or cure your
- party. The price requested is reasonable, soy for healing if
- you need a quick heal instead of wasting food resting in the
- sanctuaries.
-
- Behind the hospice is a guild for you to recuit/meet
- people who are eager to join your rty. If your character
- happened to be killed and not resurrected, you will be allow to
- choose a successor. The 3 persons presented will probably be
- cotible to the dead character. When you need to choose a
- successor, consider the choice carefully, you might get a higher
- level character or one which is lower.
-
- Beside the guild is the mausoleum which will resurrect
- your characters if they were killed. However resurrection usually
- lower your characters experience points and sometimes attributes
- and the amount of money requested is proportional to the level of
- the deceased.
-
- There is a teleporter BORASAL nearby, so that you can
- come here easily.
-
- There is also the hall of temples where your find the
- temples of the four gods. You will need to go to the individual
- god's temple if you want to gain a more powerful ring from the
- god. The teleporter here is BORAMIS.
-
- When you go lower, you will find the Circle of Magician.
- Your magician will be able to gain better rings if he is
- qualified. The teleporter to here is ALARIQ. There are messages
- on the walls telling you where to find the 8 frozen hearts.
-
- EIGHT FROZEN KEYS FOR SIX BLOODIED LOCKS
- AND THE DARKEST HEART OF THE COLDEST ROCK
-
- THE FIRST BEHIND GASES AND POISONOUS AIR
- THE SECOND WITH THE DEAD BEHIND TWIST AND STAIR
- THE THIRD WITH A DRAGON - THE FOURTH IN A CELL
- THE FIFTH IN DEPTHS WARPED BY EVIL'S SPELL
- THE SIXTH WITH HIS HORDES - THE SEVENTH IN A PIT
- THE LAST IN THE STRONGHOLD WHERE THE DARK ONE SITS
-
- ONE SHATTERED HEART SHALL THE DARK ONE STOP
-
- Going back to the hall of temple, there is a place full
- of undead creatures as indicate by a skeleton on a certain map.
- The battle there is tough when therty is at low levels, and
- hidden inside this place is a chrome key. This key unlocks the
- grate to the north of the teleportor BORASAL. Behind the grate is
- a place full of poisonous gases and air. This locations are
- marked with a 'X' on the map. If you step on them, your rty
- will receive a lot of demage. At the point just before you step
- into the poisonous gases, there is a secret door to the north.
- Search for it, and try to open it. Behind the door is a stone
- heart.
-
- URMOR - Sanctuary of the Deepening Night
- ========================================
-
- You will have a lots of encounters in this area. However,
- you will be able to gain a few levels if you fight well. You will
- find a few keys and unlock a few grates. Follow the map and
- eventually you will find a vision of Mara. Heed what she says.
- After searching for a while, you will find a old man who ask you
- to do something for him. He will want the priest to go to a pool
- of testing to get a black rod. Say yes to him, and he will then
- reveals himself as Sagaris the Sage. He will identify items for a
- fee. The teleporter to here is SAGARIS. The fee is dependent on
- its value, important or enchanted items usually cost much more.
- However, identified items can be sold at a higher price at the
- supply shop.
-
- URLUSAM - Sanctuaries of High Vault Ceilings
- ============================================
-
- The battle in this area is quite tough. Because the
- caverns is very long, and therty can hardly survive till they
- reach the next santuaries at the eastern side. The most dangerous
- opponents are the black orcs. The fighter andladin are unable
- to hit them and they have a lot of hit points. The black orcs hit
- are usually critical.
-
- MY FIRST WAS OF THE FORMING - AND LIES FOREVER STILL
- MY SECOND IS OF THE AFTERMATH - THE COOLING OF THE KILL
- MY THIRD IS ME ALONE - ONE OF THE MIGHTY THREE
- MY FOURTH IS AN ELIXIR - AND THE PARTING OF THE WAYS
- MY LAST IS OF THE HOLOCAUST - WITH THE DYING OF THE DAYS
-
- FOR ALL IS TOLD HEREIN - TELL ME PRIEST WHAT MAY I BE?
-
- Search for the pool of testing on the map. You will need
- faith to open the secret door leading to the pool. Only the
- priest can get inside the pool to get the black rod. After
- getting the rod, Sagaris appears and took it, and as a reward, he
- drop a wand of potency. This wand can be used to translate
- inscriptions. Use it wisely as it has limited charges.
-
- There are lots of secret doors along the caverns, most of
- them yield a cache of money. Head east to find the next
- sanctuary.
-
- URRAN - Sanctuaries Beyond Reason
- =================================
-
- This is a horrible place, the coss is not working
- properly, and thessages twist among themselves. Therty is
- teleported all over the place. Follow the map to find the room
- marked with 'X' all over the place. You might be killed/injured
- if you step on them. Follow theths on the map to clear the
- room. The teleporter MELAS is found in the room and there is a
- medal of escape in a box. It will allow therty to return to
- this place when it is rubbed. Everytime a new sanctuary is found,
- you can find a medal here, so there are a total of 13 medals. Use
- them wisely, since there are places where you can return only by
- the medal or starve/frozen to death. Each time the medal is
- rubbed, it will be gone forever and you will need to get another
- one from here if it is available.
-
- The scrying mirror is buried with the bold defender of
- light, Kiriya. The mirror can be used to see the future of your
- party. It will show what might happened to yourrty at the next
- sanctuary. So use it everytime you have reach a new sanctuary.
-
- URSHAS - Santuary of the Dragon
- ===============================
-
- The mirror at the northern end of the diamond foretell
- the future of Eriosthe. It can be awaken by your priest, invoke
- the prayer KUURAOTH to do that. Take the Areth's plague and
- inspect it, it contains an important clue.
-
- At the middle of the diamond is two pits leading
- downwards. Thessages below formed a crossword puzzle. There
- are messages on the floor and directly opposite the message is a
- secret door. If you answer the right answer to the message, the
- door will open.
-
- The messages are as follows:
-
- 1. weak loud backward liar
- 2. within or inside itself
- 3. sounds like bread is being made, want some?
- 4. mythical monsters become tiresome
- 5. the infinite ethereal plane contains many small bones
- 6. sing out, but keep your mouth closed
- 7. the avenger is moved to carve two points where the dead lie
- 8. a keen joiny
- 9. the tree before and after the fire
- 10. conditions important when walking less than twelves inches
- 11. gives up a short recess to get a word in
- 12. covered with cold wet spikes
-
- The correct crossword is as follows:
-
- F I K A
- R E N O U N C E S
- A S E H
- I C I C L E D
- L D R T
- E N G R A V E
- H E G E
- U N D E R F O O T
- M D N H
-
- Behind the secret door is a set of codes consisting of
- squares and diamonds. Arrange them in order, i.e. from 1 to 12.
- Where diamonds outnumber squares use top symbol - converse use
- lower. After getting the codes, go to the southern end of the
- diamond. You will find a mechanism which have 2 buttons: square
- and diamond. Enter the code you have learned and you will find
- yourself inside a room. Kill the ice dragon inside and get the
- stone heart. The chalice can be sold for quite a high price.
-
- UREAL - Santuary of Twisted Paths
- =================================
-
- This level is basically a setup by Uukrul to test your
- potentials. Pull the chains near the grate to open the grate.
-
- When you havessed, Uukrul will close it behind you.
- You are supposed to find your way out of these twistedths. At
- the end of theths is three test put up by Uukrul. Clearing any
- one of these tests will allow you to getst to the next area.
- However, if you opt to retreat, go back to the grate. Uukrul will
- open the grate if you responded correctly.
-
- First Test:
-
- Find four keys to open four grates to getss. By taking
- note of the four fragments of maps found and then placing them on
- on top of each other, a drawing is formed with some letters on
- it. The meaning is difficult to guess, but on close examination,
- it actually means something quite simple. The message behind it
- is:
-
- Cast the spell TALIS whenever you are at a place which
- resemble a U. And you will find a secret door to the key you
- need. Check the maps to learn their locations.
-
- Second Test:
-
- A secret door lies infront of you. You need to speak a
- word to open it. Since no clue is given whatsoever, the only
- reasonable answer is the word "WORD" itself. So, speak it and the
- door is opened. This is the easiest test but can be quite tough
- if you think in the wrong direction.
-
- Third Test:
-
- You are supposed to fight the minions of Uukrul. If you
- manage to clear them, you will come to a secret door that is
- easily opened.
-
- There are three fights. The first involves three
- organisms that like to spit acid and poison at yourrty. They
- have relatively high hit points and are difficult to be killed.
- The second battle consist of four trolls. They can stretch time
- by their own wish so as to slow down yourrty. They are much
- easier opponents cored to the organisms, but beware, they hit
- hard. The last room is guarded by two fire spirits. They like to
- breathe fire at therty and do a lot of demage. If your level
- is low, there is only a slim chance of successfully hitting them.
- To defeat them is almost impossible unless you are powerful
- indeed.
-
- Don't forget about this place when you have clear it.
- Always return to go for the third test. Fight here to gain
- experiences. When you find that you have suffered a great deal of
- demage, turn back and use the other two ways to return to the
- sanctuary URTEHLN. Train here until you can easily ssed the
- third test. Only then you are prred for what lies ahead of
- you.
-
- After ssing the test, you will find a urn in an area
- protected by alot of shifting walls. Enter the combinations:
-
- ^ v ^ ^ ^ v v ^
- 1 2 3 4 5 6 7 8
-
- ^ - lever up
- v - lever down
-
- and walk along theths indicated on the map. You will find an
- urn. The dark heart of Uukrul is hidden inside. Insert the stone
- hearts you have found into it. You will need six hearts to get
- the dark heart. So, return here everytime a new heart is found.
-
- URTEHLN - Sanctuary Beneath the Pyramid
- =======================================
-
- 4 cards, 4 stops, 4 keys, 4 locks, 1 final door and 1
- stone heart, 1 final card before you drt.
-
- This place consists of six levels. The number of magic
- card your magician carries will determine which levels yourrty
- will be teleported when you step into the elevator. And at
- anytime, waving the card will bring you to the teleporter.
-
- The first card is found behind a secret door at level 1.
- Give the card to your magician, and then goto the next level.
-
- Level 2 is an area of torture, beware of the black
- circle, it might decrease your attributes permanently. There are
- 4 rooms in the four direction. Just go to the eastern room and
- you will find four rooms. Press the buttons to reach different
- places. Keep doing so until you have found 4 keys and 1 card.
- Goto level 3 when you find the card.
-
- The third level is easy, simply go to the 4 corners and
- select the unlock function if it is not demaged. After that,
- activate it to reach level 4.
-
- Those grates that are still not unlocked can be unlocked
- by the 4 keys you found. Look around this place until you find 2
- cards and Nalusi. Nalusi will give you a stone heart before he
- die. There is a bone of cursing which can be use in combat, wave
- it for it to take effect.
-
- Give 4 cards to the magician to reach level 5. There is a
- secret door to the west. Get the card.
-
- Give 5 cards to your magician and travel to level 6. To
- the west is a secret door that hide a war shield which you can
- give to your fighterladin.
-
- Head east to find the next sanctuary. Along the way, you
- will fight some monks and find a globe of blood. This globe can
- be used to see thest, but you need to wait sometime before you
- can use it again. Use it regularly as it give hints as to what is
- happening in thest.
-
- URZHUT - Sanctuary of the Great Engineer
- ========================================
-
- This area stretch over a large distance, so make sure you
- have enough rations and are powerful enough to survive through
- the long journey. Don't miss out any places in this area. There
- are quite a number of magical items for you to collect. You can
- get an enchanted robe and a hat of thought for your magician.
-
- Head east, eventually you will reach the control rooms.
- Get the key at the northern control room to open the grate. At
- the turbines, Close gate A and B but leave gate C opened. At the
- carriage control, enter STRIYA. Now the carriage is ready. At the
- northeastern corner, cast TALIS to reveal a secret door to a
- teleporter. If yourrty is weaken, you can choose to get back
- to URZHUT and take the carriage to reach URQOL, otherwise you can
- continue the search for the hammer.
-
- Use the map as a guide to find the hammer. The pits are
- difficult, so if possible, bring along some ropes. At the very
- bottom, Speak DARNUTH to open the secret door behind Mara's
- vision. A daemon will be guarding the obsidian hammer. Kill it to
- get the hammer.
-
- Now teleport to 4 and head for the carriage. The reason
- gates A and B are closed is because you need to walk ss the
- rooms, if they are opened, the rooms will be flooded. Gate C must
- be open in order to supply energy for the carriage, otherwise it
- won't move.
-
- URQOL - Sanctuary Beneath the Cube
- ==================================
-
- This place is in fact a cube. Picture the map as one on
- top of the other. And in this way, pit are directly connected. If
- you drop from a trapdoor, you will be at the place directly
- below. Keep this in mind when you are using the maps provided.
-
- The battle here is quite tough, so yourrty should be
- at least level 10 in order to survive long enough. Look for the
- bronze key at level 4. Anyway, at level 6, you will find a
- trapdoor with 3 handles, pull them in the order 2,1,3. This is to
- open the doors at level 5. Follow the map to level 4 to get the
- stone heart. FInd your way to the grate at level 7. If you have
- not find the key yet, speak the word QOLARIS to open the secret
- door in the room to the east of the grate.
-
- URQASTUR - Sanctuary of Adron's Legions
- =======================================
-
- This place is a bit unstable at first. There are a number
- of portals that will teleport yourrty to some places the first
- time you step on them. However, the portal will be gone once it
- is activated. So don't be surprised when you are teleported to an
- area not included in the maps provided. The maps only show those
- area that are stable.
-
- There are numerous secret doors in this region. The
- password used are DRASZ and SALUNH. Speak them to open the secret
- doors. Travel around to gather the 4 messages in gold.
-
- Use the teleporters to reach heart hall. When you are
- there, walk around the place, there is a spot where your rty
- will be able to get inside. The teleporter here is HEARTHALL. And
- the 4 secret doors can be opened by speaking 4 words. The words
- are decode as follows:
-
- Pick the nth letter of the nth message and than put them
- together to form a word.
-
- e.g. First inspect runes, each letter is given however taken
- F i r e l i g h t
-
- answer: Firelight
-
- Open the secret doors and fight the creatures behind it.
- You will need to fight a wraith, two fire drakes and one titan
- before you can reach the last door. If you are having a hard
- time, retreat to the teleporter and rest at any sanctuary.
- Teleport here again when you are strong enough. Behind the last
- door is another stone heart.
-
- The fight with the Titan is very rewarding, about 8000
- experience point per character. Keep on fighting him until all
- your characters reach level 15 and have get all the crystal
- rings.
-
- UROQLAMN - Sanctuary of Adron's Palace
- ======================================
-
- You will find yourrty in a hall covered with dice
- squares. You will find Adron's die when you defeat the
- necromancers. Search for the secret door as indicate on the map.
- You will find a room with some buttons for you to press. The
- third button will add a diamond, the second button will light the
- dice square equal to the number of diamonds. So, the sequence
- should be 3,2, 3,2, 3,2, 3,2, 3,2, 3,2. Make sure all the 6 dice
- squares are lit before you proceed. Go back to the hall to check
- it out. The dice square should be lightened up by now. Casting
- Adron's die when you are standing on the dice squares will bring
- you to another location.
-
- Now, walk to dice square 3 and cast the die. You will
- find yourself in the next location, walk east and you will find
- Sagaris. Speak SAGARIS to open the secret door and follows him.
- He will brief you on your mission. The teleporter here is
- SURAQIS. The altar here will be able to let your priest invoke
- TULAR to provide food for yourrty. The other teleporter here
- will bring you to a code machine just follow the map.
-
- Search this area for secret doors to find all the hidden
- messages. You will need to find the beacon codes, beacon commands
- and instructions.
-
- After that, go to the next level and visit all the 4
- quadrants. Take note of the 4 quadrant keys. There are 4 gargoyle
- riddles in this area. The answers are: HAMMER, SAGARIS, PRIEST
- and MAGICIAN. If you answered incorrectly, you will be sent to
- some other places. From what I know, there are two different
- places. In the first place, you can get out by walking through
- the walls. In the second place, there is no way to get out by
- searching or walking. Instead, check the inventory of your
- magician, a strange scroll is added to his bacck. By reading
- it, the rty will be able to escape from here. Behind the
- riddles are four prophecies about the future of Eriosthe.
-
- Cast Adron's die to reach the next level. There will be
- another 3 riddles in this place. The first two riddles is
- obvious, as for the third, inspect Areth's plague. After
- answering the riddles, you will find Uukrul inside. Since you
- don't have the obsidian heart yet, he will disappear before you
- can kill him. The fight is not difficult though. Cast MUZAQ two
- times and he will disappear.
-
- Now, search Uukrul's room, you will find two secret doors,
- speak UUKRUL to open it. You will find another stone heart and a
- code book.
-
- By now you should have found at least 6 stone hearts
- already, go to the heart urn and insert the hearts. You will then
- be able to get the obsidian heart of Uukrul.
-
- Use Adron's die to goto the hall with 5 dice squares.
- Step onto the square with 5 stars and cast the die. Follow the
- map and find your way to the Beacon Arming Machine.
-
- Beacon Arming Sequence:
- use code machine, enter code, command, key
- e.g. enter VGAK, DIVIDE, 6
- result: north quadrant 1231
-
- Alternative Arming Sequence:
- use code book, translate code, then apply command with key.
- e.g. using code book, V=7, G=3, A=8, K=6
- therefore, 7386 DIVIDE 6 = 1231
-
- Enter the arming sequence in the order north,east,south
- and west. The beacon will then be armed.
-
- After arming the beacon, go back to find Uukrul. Cast the
- obsidian heart in his presence and he will be trapped in this
- plane forever. His soul will always regenerate his hit points
- when he is critical, only the obsidian hammer can split his soul
- and kill him. After killing him, you will find an ornate key. Use
- the key to open the grate in his room.
-
- His treasure room contains large amount of money and some
- precious items. But you should have no need for them now, so
- proceed to the next sanctuary.
-
- URXASZEL - Sanctuary Beyond the Beacon
- ======================================
-
- Sagaris will give you instructions when you reach here.
- There is nothing in this place, but you will need to go to CHAOS
- to save Mara.
-
- CHAOS
- =====
-
- At any teleporter, enter CHAOS and you will be here. A
- map of CHAOS is given. In this place thessages warp around,
- i.e. if you head north, after sometime you will reach the same
- old place. Most of the walls are one sided, i.e. you can walk
- through one side of them but not both. Many spinner traps are
- found here, so check your map and coss. At certain locations,
- your coss will not work and you can't map. Well, there is
- nevertheless a good news: there is absolutely no fighting in this
- place. Just puzzles solving.
-
- So, to aid you in your quest, i have found a very simple
- way for you to rescue Mara. Follow the instructions closely
- unless you want to do it your own way.
-
- 1. Give the 5 card of moving to your magician. When you step out
- of the teleporter CHAOS. Walk to the elevator just infront of the
- cage where Mara is trapped. You will be teleported to a place,
- head east and you will find a teleporter there. It has button
- numbered 1 to 4.
-
- 2. Press 3. Walk east, east to get reach the card room. Get card.
- But don't give the card to your magician yet. Go out and step
- into the elevator again. Walk to teleporter.
-
- 3. Press 2. Walk north, then west to get the ornate key. Walk
- west, west then face east. You will find a grate here. Open it
- with the key and step into it. Read the map. Turn back and walk
- outside. If you cannot find the grate, you can go to the
- teleporter again and press button 3, then walk east then west to
- find the grate.
-
- 4. Give the 6th card to your magician. Walk into the elevator.
- You will can to a place where you cannot map. You will need to
- touch all six latches within 18 steps.
-
- . . R
- L .
- . E A
- C . . . . V .
- .
- .
- Y @ <- you will be here when you step into elevator
-
- You might need to perform this sequence a few time. Head north
- until you reach latch A. Make sure the message "mechanism
- restarted" is there, otherwise you need to move around until it
- is so. After that, follow theth indicated: A - V - C - L - R -
- E - Y. When you have done that, the cage imprisoning Mara will be
- opened.
-
- 5. Now find you way back to Mara cage. Make sure you don't touch
- the latches again, otherwise you will need to go back and
- activate them again. Walk inside the cage and save Mara.
-
- 6. Let your magician carries only 5 cards and walk into the
- elevator. Walk east to the teleporter and press 3. Walk south and
- you will be at the teleporter CHAOS. You can go to any
- sanctuaries to save the game if you want to repeat the ending
- sequence. Otherwise enter BEACON at the teleporter.
-
- BEACON
- ======
-
- Sagaris and Mara will be waiting for you here. You will
- need to enter the last verse for the prayer LAIRIAN in order to
- light the beacon. When the beacon is lit, sit back and watch the
- end game.
-
- VOLUME
- benghai@iss.nus.sg
- isslbh@nusvm.bitnet
-